AI Insights · Timothy · July 2021
Top 5 Planes Games on Android in the US: Q2 2021 Performance
A look at the performance of the top 5 planes games on Android in the US during Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw varied performance among the top 5 planes games on the Android platform in the United States. Below is a detailed look at the trends in weekly downloads, revenue, and active users for these games.
1945 Air Force: Airplane games
Throughout Q2 2021, weekly revenue for 1945 Air Force: Airplane games fluctuated, peaking at approximately $50K in late May. Downloads initially surged to 40K in mid-April but tapered off to around 32K by the end of June. The game maintained a steady number of active users, starting at 119K and peaking at 150K in mid-April before stabilizing around 128K by the end of the quarter.
Airport City transport manager
Airport City transport manager experienced a decline in weekly revenue from $47K at the beginning of April to around $22K by mid-June, before rebounding to $32K at the end of the quarter. Downloads saw a modest peak of 7.3K in mid-April but generally hovered around 3K to 6K. Active users showed a similar trend, starting at 13K, dipping to around 8K in mid-June, and ending the quarter at approximately 11K.
HAWK: Airplane Space games
HAWK: Airplane Space games had a notable increase in weekly revenue mid-quarter, peaking at $16.6K in mid-May, before stabilizing around $12K. Downloads saw a gradual increase, beginning at 1.4K and ending at 2.2K. Active users followed a positive trend, rising from 7.5K at the start of the quarter to 8.3K by the end of June.
Infinite Flight Simulator
Infinite Flight Simulator maintained relatively stable revenue, peaking at $4.5K in late May. Downloads were generally low, with a notable spike to 1.1K in late May before settling around 300-500. Active users followed a similar pattern, with a peak of 1.8K in late May but generally staying between 900 and 1.5K throughout the quarter.
RFS - Real Flight Simulator
RFS - Real Flight Simulator saw weekly revenue peak at $4.4K in early May, then level off to around $3.2K. Downloads spiked to nearly 2K in late May but otherwise remained below 1K. Active users began the quarter at 2.6K, peaked at 3.1K in late May, and ended around 1.8K by the end of June.
For more detailed insights and data on these and other apps, visit Sensor Tower.